This is from the GOOD OMENS kickstarter page where we post monthly updates. I will be finished early fall.
Update from Colleen
Following such a positive response to Colleen's piece last month, bringing you behind the scenes into making the Good Omens graphic novel, we are delighted to say that she has agreed to write something for our updates going forward! For June, she's going more in depth into the process of flatting and the technicalities of colouring on screen vs print. Over to you, Colleen.
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I mentioned the other month that I use a flatter to help me with technical work on GOOD OMENS, and here is a great example.
This is my original, hand drawn line art.
And this is the flatting file which was created using the MultiFill computer program.
It will put your eyes out.
The raw image above demonstrates how the color art lines up solidly under the line art. If it doesn't do that, you get a weird phenomenon in print called ghosting, a tiny little line of white around each segment of color. I had this issue on one major project and ended up redoing every single color file after I got a look at the first printing. Nearly two weeks of work.
The same image with the line art on top.
The layer order looks like this.
Background copy is the clean, line art layer.
I scan the art at 600 dpi, then make the blacks pure black, the whites pure white. Then I convert back to greyscale, then RGB, then duplicate the layer. Then I delete the white on the upper layer so the line art layer is transparent but the blacks on that layer are not.
If you have blacks on a layer that has been multiplied, you can see slight color through those blacks. You want pure black.
The lower layer is where I use the MultiFill program to create the digital flats. First you use MultiFill to drop in the random colors, then the companion plug-in Flatter Pro to make those colors seal under the black lines.
This probably sounds like a silly thing to worry about, but if the flat colors don’t line up perfectly under the black line art, you get the dreaded ghosting I mentioned. You can see it below in this image. It’s a tiny little white line that will appear around the black lines and color areas.
This drives me nuts and is an absolute nightmare to fix.
It’s a very common problem, especially for people who work for web and don’t anticipate the problems going from web to print.
What looks great on your computer can cause big problems in print.
From here, my flatter Julmae Kristoffer, who is way over in the Philippines, does flatting that is more in keeping with the areas of color I want to isolate. As you see on Layer 1.
But again, this is still pretty ugly, and not what I would use for final color. Flatting is a technical issue, not a creative one, though in some cases a flatter will make choices you may use. Most of the time they don't.
Here is my final color page.
Sometimes my MultiFill flats are so wonky I have a hard time getting my brain to snap out of what I see before me. If I get stuck, it's a good idea to just pick at it and come back to it later.
If it really, really bothers me, I’ll take the MultiFill flatter layer and desaturate the color so it doesn’t poke my eyes out.
Here’s an example. The digital flat file.
The desaturated flat file that doesn’t make me want to poke my eyes out.
And the final color.
Sometimes I just put in a solid white layer so I don’t see the flats at all. Flatting is there to allow you to easily pick spots to color in, and doesn’t usually appear in the final work.
Sometimes I want to create my colors using transparent color over a white ground, which is more delicate in the final.
Here’s an example from Neil Gaiman’s American Gods. I also selected all black line art here and converted it to sepia to give it a vintage look. Except for the fairies. They’re green.
A colorist must also consider color settings.
Different clients can have different requirements. I find these color settings, which I got from the Hi-Fi Studio, to be pretty solid. I use them as my default for all my projects unless otherwise requested. If your publisher has other settings, they’ll usually send you a csf file which you can upload to Photoshop. The program will save your files and you can just switch between them as you need them.
This tells the printer things about the paper and the spread of the ink you will use. That’s what dot gain means - it makes printed color look darker than intended, so you set up your files to account for it.
When you hover your pointer over each box, it will tell you what each setting is supposed to accomplish.
Another really important thing to consider when coloring comics is color range.
I’m coloring this book in RGB range, but for print you use CMYK.
I’m about to confuse the heck out of some people with this post, I’m afraid. But here we go.
Here is this shot in RGB color setting.
And here is the same page calibrated for print in CMYK.
The biggest shift is in the reds. Print cannot match those reds.
You may not see much difference here, but it’s the sort of thing that drives artists crazy.
A computer should be perfect for conveying exactly what you want, right? It's all just 0's and 1's, binary information, and that information should be the same from one computer to the next?
Nope. Not even close.
First off, computer monitors must be calibrated. You can use a computer program or a tool that measures the color on your computer screen and then adjusts the color to an industry standard.
Have you ever been in an electronics shop where a bunch of TV shows were on display, all of them playing the same show, and have you noticed how different the color was from one TV to the next?
It's like that.
I freely admit I don't pay a whole lot of attention to calibration, but if I were a professional photographer I would. I'd have a little spectrometer attached to my screen and software would adjust my monitor to the best possible standard range. As it is, I just use the default setting on my computer and hope for the best.
If your monitor is properly calibrated and your art is shown on another monitor that is properly calibrated, the art will look almost identical from one monitor to the next.
YAY!
But from one monitor to the next, that's about where the resemblance ends.
Colors are calibrated to something called RGB, or Red, Green, Blue.
All colors come from a mix of red green and blue. At their greatest intensity, all the colors in the spectrum together become pure white light.
This is why RGB is called ADDITIVE color, because you ADD colors from the spectrum to get ALL colors, and all colors create the entirety of the rainbow, and pure white light.
Your computer monitor, your phone, your television, all images are created via light using RGB, a gamut that covers all possible colors that can be created.
That's a lot.
And that's why some of the colors you see on your TV or phone are so deep and intense.
For the widest possible range of color and intensity, you use RGB.
Unfortunately, there is what you can create with light, and then there is what you can create with pigment or ink. And that is why printing what you see on your computer almost never looks exactly like what you see in a book.
For printing, you must use a color setting known as CMYK. This stands for Cyan, Magenta, Yellow and Key/Black.
In printing, the pure blue is actually Cyan and the pure red is actually Magenta.
CMYK color range is not created by addition, but by SUBTRACTION. In order to get the color you want, you reduce the percentage of one of the four colors for ink mixing. Mixing all colors, instead of giving you white, gives you black.
The gamut of CMYK is limited to what can be created with ink.
You've probably heard the term four color press? This is what that means. Four colors, with each color of ink run over the paper on rollers which, combined in varying layers of opacity, create all the printing colors you see.
But remember, what you see on your computer monitor and what CMYK gamut can handle are two different things.
Now, I’ve been really careful with the color settings on Good Omens, so there haven’t been any big surprises, but let me show you a snippet of a project I did for the French fashion house Balmain.
The RGB version:
And then this shot after it was converted to a CMYK file for print.
That's a pretty big difference.
Now, you see this shift mostly with vibrant colors, such as that pink there. But other colors hardly changed at all, right?
That's because this issue is about range of color. CMYK and RGB occupy a shared range which you can see demonstrated by this graphic I got from Wikipedia.
The graphic shows the RGB ranges supported by various digital formats. SWOP CMYK is the most common range my publishers use. Note that the bounding box line shared by the RGB and SWOP CMYK formats shares about half the range space. So whatever RGB colors you use that are outside that range will be digitally converted to the smaller SWOP CMYK range.
And you may not like what you end up with.
As you can see, some of the most ethereal and intense colors get lost outside of the SWOP CMYK boundary.
A look at the Dark Horse Comics color settings in Photoshop. Theoretically, this information should prevent your art from looking like mud on publication.
Now, after I just told you the dangers of coloring in RGB then converting to CMYK for print, I tell you I am coloring Good Omens in RGB anyway. There’s a couple of reasons for this.
Remember, RGB give you a greater range of color, so it can be to your advantage to preserve your original files using a format that gives you the greatest range.
Again, here is the unaltered file.
You can see what the CMYK result will be simply by clicking the Proof Colors button here. This will show you how the art will convert.
And the Gamut Warning will show you which colors are out of gamut range for print.
The intensity of that magenta and that purple in the top right are not going to print true.
This is how it will look in final.
So even if you do what you think is perfect color on screen, there is no way it can perfectly convert to print. Almost everything will involve a little bit of compromise.
Even though you have to consider the color shift issues, preserving your files in RGB gives you greater wiggle room, especially if you get lucky someday and get to work with a printer who can print in 6 colors. Or maybe some technology you don’t know about will pop up and make printing super glorious. Who knows.
Regardless, you should keep an eye on that gamut and color for CMYK print, while preserving your master files in RGB.
This thorough explanation of print color theory will help educate those cartoonists who've never dealt with print. Even though I have decades of print experience, I learned something new here in regards to flatting layers, which in our retouching studio we called them false color layers. Potato, Potatoe. Anyways, excellent job, I look forward to your chat on LAB, hexchromal, and spot colors.